
Left Shift now makes the map skroll faster. All new items now go first in the inventory. Show the weight of the items in inventory during Barter and looting. Fixed the bug with hero sometimes getting stuck in the scenery. Fixed bugs in the caves beneath the Roaring forest. Fixed a bug with a reward from the bandit leader. A 'Continue' buton is added to the main menu. Added a new alternative to catch a 'gold fish'. Added a new recipe and a subsequential item. AP is now shown in the weapon descriptions. Fixed the balance of the hand to hand combat. Now items like weapons and armour will stay on the body if you don't take them. Otradnoye now has a couple of new little features. All bodies in the same cell now have joint inventory. New movement system (now the hero picks the fastest way to reach the destination). Par contre pour l'instant ça n'égale pas le lore de Fallout, les perso paumé, la crasse folie de l'ambiance. Mais c'est remplis de référence a l’époque soviétique ainsi que dans les dialogues. Un groupe disparait dans un bunker et TADAMMMMM c'est a toi d’enquêter
Atom rpg peregon plus#
Pas encore eu le temps de tester le dernier patch, je te donnerais plus de nouvelle des que ça sera fait.Įn gros ça a pété en 1986, le monde dévasté toussa toussa.Įn 2005 des survivant crée l'ATOM une organisation voulant essayer de revenir au niveau technologique d'avant guerre. Sinon pas de véhicule prévu mais sans doute des chevaux. Pour l'instant mon perso est toujours seul mais vu comment je me fais défoncer en combat aléatoire j’espère avoir de la compagnie plus tard. Ça me plais toujours autant, même si je rame sur la quête principale mais je pense plus a un bug. Oui, j'ai fais quelques quêtes pour le premier village et je suis partis a l'aventure !!īon la carte n'est pas énorme pour l'instant et tous les lieux ne sont pas disponibles. And we will still pay the closest attention to your suggestions and bug reports! You help us make the game better, after all!

That doesn't mean that we won't release new patches.
Atom rpg peregon update#
P.S Guys, we're already working on a big update to the game! It should come out somewhere after the New Year. Fixed the bug when enemies could stand in the same square as the protagonist. Fixed aggression radius for the enemies.

Fixed the bug with stats stacking if you have two same items in your hands. Now the Crafting won't close when you sort your inventory. Fixed the bug with the pump in Otrandoye. Two new items (tobacco and hand-rolled cigarette). New alternative animation for the 'kick'. Fixed the bug on the global map when you leave the forest. Fixed the bug with battles in the caves (no more shooting through walls).

Now you can meet the mysterious couple in the "Roaring forest" only during the night. Standardized shooting distance for the guns. Fixed the bug with the overload in the inventory. Added Hunger, Poisoning and Radiation indication. Fixed the bug with some items disappearing during crafting. Fixed enemy balance (animals and mutants). Fixed the bug with some items disappearing in the inventory. Changed the number of items in Bunker 317.Īt the moment, we continue to correct other errors. Added the ability to sever the camera further, and also increased the viewing radius. Added the opportunity to see the management in the game! A temporary opportunity until we added management options. Improved the visualization of the change of stroke button in combat. Fixed a bug with the task of destroying wolves in the Rumbling Forest. We corrected the mistake in seducing Duni at the factory. Fixed a random encounter with the Stalkers on the global map. Corrected the problem when some characters spoke with lines of other characters. Corrected variants of the hero's answer, which could be truncated in the dialogues. Now you can get drunk to such an extent that the characters will start to avoid you We corrected the mistake with the action of the drinks. Lone characters attack at the first failure.

The characters belonging to one faction or another can now forgive the hero for the first unsuccessful attempt at pocket theft. Hunter Nikodim (one of the random characters in Otradnoye) now sells what he advertises. Now when the fisherman and the shepherd are killed in Otradnoye, the villagers do not automatically become aggressive towards you. Now, when you leave the Peregon, you can not transfer to the Red Banner on the global map.
